BioWare
MODELING - LIGHTING - LEVEL DESIGN
On Warhammer Online: Age of Reckoning, my responsibilities included lighting the game, and making environmental assets.
On Warhammer Online: Age of Reckoning - The Verminous Horde, my responsibilities entailed level design, creation, lighting, and implementation of the dungeon shell. I was also in charge of managing outsourcing needs.
On Warhammer Online: Wrath of Heroes my responsibilities entailed level design, creation, lighting, and implementation of scenarios. I was also in charge of ui and icon design.
The Pyramid of Setra
Black Fire Pass
The Arena


