BioWare

     MODELING - LIGHTING - LEVEL DESIGN



On Warhammer Online: Age of Reckoning, my responsibilities included lighting the game, and making environmental assets.


LIGHTING:

 

MODELS:



 

On Warhammer Online: Age of Reckoning - The Verminous Horde, my responsibilities entailed level design, creation, lighting, and implementation of the dungeon shell. I was also in charge of managing outsourcing needs.



 

On Warhammer Online: Wrath of Heroes my responsibilities entailed level design, creation, lighting, and implementation of scenarios. I was also in charge of ui and icon design.

The Pyramid of Setra



Black Fire Pass



The Arena